#pragma once
#include "IGameState.h"

class CHowToPlayState : public IGameState
{
	int			m_nBGImageID;
	int			m_nImageID;
	int			m_nBGMusicID;
	CHowToPlayState();
	CHowToPlayState(const CHowToPlayState&);
	CHowToPlayState& operator=(const CHowToPlayState&);
	~CHowToPlayState();

public:
	static CHowToPlayState* GetInstance();

	void Enter();
	bool Input();
	void Update(float fDelta);
	void Render();
	void Exit();
};